Castle Defenders Mod

This mod adds several NPCs you can create to guard your castles and houses. These NPCs behave seperately according to their traits. For example: archers stand on their spawn blocks and shoot at any mobs that come into their field of vision. This mod was created by: Azurn.

All info for this page was taken from Azurn's modpage here: 1.2.5Castle Defenders

Archer
A stationary NPC that shoots arrows at any mobs within range; its ideal for high places and will not despawn.



Tier 2 Archers have twice the reload speed.



Knight
The knight will move around and has good health. Will attack Mobs on sight.



Tier 2 knight has increased health and damage along with dimond swords.



Mercenary
The merrcenary will stand on his post untill given a gold ingot. He will then fight for you. Right click to tell him to stay and wait. They will not despawn if hired. Attack monsters on sight.



Tier 2 Mercenarys have Incresed Health and Damage as well as Diamond Swords.

Mage
Sets enemies on fire has random chance to make enemies exlode. The spawner is created with medallions found in enemy castles.



Enemy Castles
You can gather medalions and items from enemy castles.

Modpack Tips:
This mod is origionally turned off when you install the modpack but can be turned on in the config files for the modpack. However, one of the other mods active in the game allows you to hire knights to follow you around. So unless you want to set up a tower defense style map for a server (or really want sentries in game) leaving the mod off will help with bugs and framerate.