Portal Gun

The Portal Gun mod adds all of the portal based items you could ever want! Contains items seen in Portal and Portal 2. This mod adds fun items that can be used to easily navigate the minecraft world. The crafting for the items balences diffuculty and useability, a very difficult thing to do when creating a complex mod.

This mod was created by: iChun

Portal Gun

Default Portal Gun
All Portal guns have the same controls with minimal deviations:
 * Fire Portals with the left and right mouse buttons.
 * Zoom in and out with the middle mouse button.
 * Grab blocks or entities with the "G" button.
 * Reset portals with the "R" button.

Special Guns
Atlas' Portal gun:



P-Body's Portal Gun:

Bacon Gun:
 * Portal's colour is randomly generated. However, it can be defined in the properties file.

Single Colour Portal Gun:




 * Fires only one type of portal.
 * Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun.
 * Can also be crafted together.

Portal Spawner

 * When placed, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.
 * When powered with redstone, it will spawn a portal based on the colour you set.

Portal Gun Pedestal

 * Accepts any type of portal gun.
 * Automatically fire portals when it receives redstone current.
 * Portal Gun can be retrieved by right clicking or walking into them

Long Fall Boots
Negates all your falling damage when worn.

Weighted Storage Cube
Placing it in the world and right clicking it with a rose will transform it into a companion cube.

Whilst in your inventory, the companion cube will help heal you every 5 seconds.

Records
Incinerating the cube will cause it to leave behind a recorded message.



Smelting the disc will cause the plastic to deteriorate, changing the entire track.



Crafting two of the first discs together will also change the track

Radio

 * Plays the radio loop record repeatedly.
 * Can be turned off with right click (configurable)

Weighted Storage Cube Vent/ Weighted Companion Cube Vent

 * Placed on ceilings.
 * Requires redstone power.
 * Cubes deployed cannot be broken.
 * Redeploys new cube if redstone is still supplied and cube gets destroyed.



Material Emancipation Grid

 * These are placed from wall to wall, and has a maximum range of 15 blocks.
 * Pouring fluid through it will disable it.
 * These grids have several modes, which are configurable in the properties file.
 * These grids are also configurable to have to be redstone powered

Sentry Turret

 * Shoots anything, configurable in properties file.
 * Has range of 20 blocks, also configurable.
 * Fires 20 bullets a second.
 * Will die if pushed over.



When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up.

Aerial Faith Plate

 * Can be placed on floors, walls and ceilings.
 * Wall plates can be oriented to look upwards or downwards.
 * Right click to adjust the power.
 * Can be set to be redstone powered to work.

Electronic Intellegience Indicator
Intelligently indicates if it is indirectly being powered by redstone

High Energy Pellet Launcher

 * Launches a High Energy Pellet when powered by redstone.
 * High Energy Pellets disintegrates any living things on contact (Configurable to knockback)
 * High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long.

High Energy Pellet Catcher

 * Catches a High Energy Pellet to provide redstone power.
 * Can be sneak right-clicked to release caught High Energy Pellet.

Discouragement Beam Emitter

 * Forms a high powered laser when powered with redstone.
 * Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game)
 * Can be configured to cause damage to living creatures.
 * Lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal.

Discouragement Beam Catcher
Receives laser as its input to produce redstone power.

Discouragement Beam Sensor
Detects the presence of a laser going through it to produce redstone power.

Discouragement Redirection Cube

 * Refracts a Thermal Discouragement Beam to the direction it faces.
 * Grabbed with the G (default) button.
 * Becomes bouncy if right clicked with cyan dye.

Discouragement Redirection Cube Vent
Check Weighted Cube Vents for info.

Checkpoint Blocks

 * Will temporarily save player status, portals, and portal entities at the moment when the player walks pass it, set in the GUI.
 * Restores the above when the player dies and respawns (Note, this will move you away from your bed [if present] after you respawn).
 * Also can power redstone 2 blocks below it like pressure plates.